

#Ghostrunner game pass how to
You must learn how to jump around a stage, grappling to hanging hooks or grinding onto Sonic-like rails – reach the enemy over here before wallrunning to the enemy over there. There is an optimal path for every encounter, but it's not the only solution, which I appreciated. However, Ghostrunner must be treated like a puzzle to truly understand what each scenario is trying to teach you. "There's enemies here, so I'll attack them here," and so on. At first, you might view each combat or parkour scenario like a first-person shooter, akin to Call of Duty. But, like Katana Zero, which featured the same one-hit mechanics, the game instantly reloads you back to the start of the encounter, getting you right back into the action and axing any frustration you might feel upon death. Ghostrunner is like a hyper-fast Mirror's Edge meets 3D Katana Zero. Not sure video games get better than Ghostrunner /AL8ECOUe49 Mind you, it's not the deepest, most revealing story in the cyberpunk genre, but it's more than serviceable, which works because the focus on Ghostrunner is its gameplay. Is it consciousness? Is it a heartbeat? Can you be human if most of your body is machine? Ghostrunner tackles these questions head-on, and it delivers.

The story has twists and turns, which I won't spoil here, but at its heart, it's about a person grappling with what makes them human. Ghostrunner is, as the name implies, about a ghostrunner who has been reactivated to take down an authoritarian leader in a devastated-by-capitalism cyberpunk metropolis. Nevertheless, it's a tight, seven-hour first-person samurai sword slasher that I already can't wait to replay one day (fortunately, I have the Project_Hel DLC released earlier this year to play through for now). Sure, Ghostrunner isn't a massive, sprawling RPG with dozens of hours of content. Two days later, I had rolled credits on not just the best cyberpunk game released in 2020 but one of my favorite games of all time. Having read about its PlayStation 5 upgrades, which include a 60 FPS ray-tracing mode and a 120 FPS mode, I decided it was time to jump in. I hadn't managed to get back to Ghostrunner until this past weekend. Still, due to work/freelance obligations, I had to shelve it to work on, ironically enough, a massive guide project for Cyberpunk 2077. I played through some of Ghostrunner when it was released in October of 2020. It shouldn't have been because a much better cyberpunk game was released less than two months before it: Ghostrunner. Whether you played the game on a beefy PC, a new-gen console, or endured through it on previous-gen hardware, there's a good chance the talk of the cyberpunk town that year for you was Cyberpunk 2077. CDPR choosing not to give reviewers codes for those consoles ahead of time on top of the way the studio opted not to really talk about last-gen versions of Cyberpunk 2077 was deceitful, dishonest, and frankly disrespectful to consumers.
#Ghostrunner game pass series
However, getting an Xbox Series X or a PlayStation 5 around the time Cyberpunk 2077 was released in 2020 was challenging, and many had to play CDPR's latest RPG on last-gen consoles. You probably already know the story of how that went – it was not a good game to play on last-gen consoles at all. I played it on Xbox Series X at release, and it ran fine enough that I could roll credits thinking I had just completed a fun game that I'm glad I played. However, it wasn't the massive generation-defining game CD Projekt Red (and admittedly, many of us fans) propped it up to be. In the case of Xbox Series S, you don’t have any modes to pick from and instead are stuck with 1440p resolution at 60 FPS.The year 2020 was a big year for the Cyberpunk genre in video games because the hotly-anticipated (and long-in-development) Cyberpunk 2077 was finally released that year. This one holds out much better on the PS5 and Xbox Series X. The other mode is called Performance mode that runs at 4K resolution and 60 FPS. In the case of Xbox Series X, you can hope that the VRR support can take care of the drops, but it is still not ideal. This mode unfortunately doesn’t offer a stable performance but it tends to hold out better on the PS5. This applies to both the PS5 and Xbox Series X.
#Ghostrunner game pass upgrade
They have concluded that the game appears to perform slightly better on the PS5 when running in the ray-tracing mode that renders at 4K and 60 FPS.Īfter the free upgrade and native PS5 and Xbox Series S|X version, the game now supports three different modes on the current-generation consoles.įirst up, you do get a ray-tracing mode that runs at 60 FPS and renders at 4K resolution. Here’s how it stacks up between PS5 and XSX.ĭigital Foundry has shared their technical analysis of Ghostrunner running on the PS5 and Xbox Series S|X.

Ghostrunner has recently received an upgrade for the PS5 that has added support for RT and 120 FPS.
